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Volfyirion Guilds: Arbiter Expansion
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Volfyirion Guilds: Arbiter Expansion

Volfyirion Guilds: Arbiter Expansion

$11.99
Volfyirion Guilds: Arbiter Expansion—
$11.99

The Story

Volfyirion Guilds, the intense head-to-head deck-building game of tactical duels and resource control, welcomes a new twist with the Volfyirion Guilds Arbiter expansion. This expansion introduces Arbiters, powerful allies with special abilities that open up fresh tactical options and raise the stakes of every turn.

Arbiters are a new type of card that can be summoned to support your Guild by converting excess Command Points into other valuable effects, ensuring you’re never left without a meaningful move. Ideal when no card in the central row fits your plan or when your hand is command-heavy, Arbiters bring utility, consistency, and pressure to every round.

Only one Arbiter can be in play per player at a time, and they remain in your area, accessible at every turn until removed or destroyed. Each Arbiter comes with unique abilities that can turn the tide of the game and reshape your opponent’s expectations.

Add the Arbiter expansion to your games of Volfyirion Guilds to forge shifting alliances, unlock new synergies, and make every turn count—especially when the odds seem against you.

This expansion is also playable with Volfyirion.

Ages 14+
1-2 players
20-40 minute play time

Contents:
1 Rulesheet
9 Arbiter cards
6 Command cards
6 Troop cards
6 Building cards
8 Wonder cards

Description

Volfyirion Guilds, the intense head-to-head deck-building game of tactical duels and resource control, welcomes a new twist with the Volfyirion Guilds Arbiter expansion. This expansion introduces Arbiters, powerful allies with special abilities that open up fresh tactical options and raise the stakes of every turn.

Arbiters are a new type of card that can be summoned to support your Guild by converting excess Command Points into other valuable effects, ensuring you’re never left without a meaningful move. Ideal when no card in the central row fits your plan or when your hand is command-heavy, Arbiters bring utility, consistency, and pressure to every round.

Only one Arbiter can be in play per player at a time, and they remain in your area, accessible at every turn until removed or destroyed. Each Arbiter comes with unique abilities that can turn the tide of the game and reshape your opponent’s expectations.

Add the Arbiter expansion to your games of Volfyirion Guilds to forge shifting alliances, unlock new synergies, and make every turn count—especially when the odds seem against you.

This expansion is also playable with Volfyirion.

Ages 14+
1-2 players
20-40 minute play time

Contents:
1 Rulesheet
9 Arbiter cards
6 Command cards
6 Troop cards
6 Building cards
8 Wonder cards

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